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| Never Give Up (Boss SHMUP, Game Engine WIP) | |
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One Mad Gamer Admin
Posts : 760 Points : 7651 Join date : 2009-01-22 Location : Australia
| Subject: Never Give Up (Boss SHMUP, Game Engine WIP) Sat Mar 27, 2010 1:00 pm | |
| Never Give Up looks like a great 3D SHMUP by Fabien Sanglard but it's still in the development stage for now and is more a game engine than a game. A quote from his website - Quote :
- I've always been a huge fan of Ikaruga. Recently I was wondering if I would be able to code such an engine. This WIP is my (probably never ending) attempt for an answer.
For distribution reason, I used Java and LWJGL for the openGL part. I'm currently porting it to C++. Should be available soon. From what he's made so far it looks very promising but fear it will never eventuate soon. Check out the screenshots from his site and there's also a small video on light shading. Source code is available. Websitehttp://fabiensanglard.net/neverGiveUp/index.php Light scattering with openGL (high res screenshots) http://fabiensanglard.net/lightScattering/index.php | |
| | | Jazz Moderator
Posts : 64 Points : 5413 Join date : 2010-05-11 Gifts & Rewards Received :
| Subject: Re: Never Give Up (Boss SHMUP, Game Engine WIP) Thu May 27, 2010 12:34 pm | |
| When you going to make your own game creation One Mad Gamer? You have played enough games you should design one. | |
| | | One Mad Gamer Admin
Posts : 760 Points : 7651 Join date : 2009-01-22 Location : Australia
| Subject: Re: Never Give Up (Boss SHMUP, Game Engine WIP) Fri May 28, 2010 9:09 am | |
| It takes time and patience to learn how to make a game, two things I don't have. There are many game making programs out there for beginners to advanced people and some are even free. | |
| | | Jazz Moderator
Posts : 64 Points : 5413 Join date : 2010-05-11 Gifts & Rewards Received :
| Subject: Re: Never Give Up (Boss SHMUP, Game Engine WIP) Tue Jun 01, 2010 12:04 pm | |
| Bet you could make some cool cash making a game. You should try it sometime. Would be a great accompliment. | |
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